What does the Who wins? calculator do?
Two things: the planner above turns your stage and goal into a next-battle recommendation, and the ratio math on this page turns two army counts into the number that actually matters — the count ratio between the sides. All inputs are yours; nothing is fetched from a hidden game database, because the game publishes no stats.
What math does the ratio use?
Simple division with a twist worth remembering: divide the larger count by the smaller to get the handicap. The official example of 1000 Mechs vs 10 Kaijus is a ratio of 100, meaning each Kaiju must be worth 100 Mechs for the fight to be even. Halve the Mechs and you halve the required Kaiju value to 50.
Where do the example numbers come from?
From the official Roblox description itself, which stages 1000 Mechs against 10 Kaijus and 500 Tigers against 200 Elephants. Both were verified on the official page on 2026-10-03. The game publishes no other battle numbers.
Can it predict who wins a battle?
No — and a tool that claimed to would be guessing. The game resolves battles through physics simulation with emergent chaos, so outcomes carry run-to-run variance. The calculator prepares the experiment; the battle answers it.
Why does the planner ask about my stage and boost?
Because the right next battle depends on context. A brand-new player should first reproduce the official examples at small scale; an experienced tester deciding between farming knowledge or chasing the bigger-battle ceiling gets a different recommendation. The boost toggle stands in for whatever session constraint you are under — limited time, a loaded map, or a large count ceiling.